Gray Crawford

Interaction designer and artist working across generative media, spatial interfaces, simulated physics, sound, and live visuals.

2026

Product
Luma Agents Luma AI — March A multimodal creative workspace for developing work from brief through delivery.
Project / Presentation
Neophon South Park Commons Demo Night — February 12
Performance
Neophon — Code with Claude Anthropic, San Francisco — May 6–7 Live performance alongside Kyt’s Sleepwalker Realtime.
Live Visuals
Arca C2C Festival, New York — May 8
Live Visuals
Moritz von Oswald & Azu Tiwaline Parameter, Gray Area, San Francisco — May 14 Joint visuals with Subset.
Product
Ray3.2 Luma AI — June 9 Modify, multi-keyframe direction, and frame-level creative control.
Product
Timeline Luma AI

2025

Product
Ray2 Luma AI — January 15
Product
Modify Video Luma AI — June
Live Visuals
Arca Palomosa Festival, Montréal — September 6
Product
Ray3 Luma AI — September 18
Live Visuals
Arca Portola Festival, San Francisco — September 21
Live Visuals
Arca Heineken No Lineup Festival, Fábrica de Impressões, São Paulo — October 25
Live Visuals
Hesaitix Recombinant Festival, Gray Area, San Francisco — December 5

2024

Product
Dream Machine Luma AI — June
Presentation
New Behaviors San Francisco — October 1
Performance
Optia — Hexcode Halloween Algorave Gray Area, San Francisco — October 31
Performance
Optia — HydeFM × The Lab The Lab, San Francisco — November 8 With Croatian Amor and ZZ/Elias.
Product
Dream Machine Canvas Luma AI — November 20
Live Visuals
Arca Live Night, CAP UCLA, Los Angeles — December 7

2023

Presentation
Superwide Interfaces Demos & Chill #1, San Francisco
Presentation
Growing Branches through Latent Space Show & Tell: AI & Design — March 25
Presentation
Superwide Interfaces 2 Demos & Chill #5, San Francisco
Presentation
Wide Views TIAT #2, San Francisco
Project
Waft Locomotion Ultraleap Velocity-based hand locomotion for spatial computing.
Group Show
Altar Ego Wilson Zhao, kk.Shucko, and others
Career
Interaction Design Engineer Ultraleap 2019–2023 Spatial interaction prototyping in Tracking and Interaction R&D.

2022

Live Visuals
Throw Your Phone in a Lake 2 With Clearcast and others, San Francisco

2019

Exhibition
Xoromancy With Aman Tiwari, FRAME Gallery, Carnegie Mellon University — February 22–24
Exhibition
Xoromancy — Live Ideas New York Live Arts — May 8–22
Publication / Presentation
Xoromancy: Image Creation via Gestural Control of High-Dimensional Spaces IEEE Games, Entertainment & Media, Yale University — June 19–22
Project / Showcase
Filament Oculus Connect 6, San Jose — September A virtual-reality granular particle instrument and composition.
Showcase
Filament Audiovisual group show, San Francisco — December

2018

Installation / Performance
PROP → Mach 1 SubSurface, Brady’s Bend limestone mine, Pennsylvania — December 1 Sound propagation synchronized with a tunnel-length chain of lights.
Project
STRATA Virtual-reality cloth-physics instrument and composition.
Career
AR Design Prototyping Intern NASA Jet Propulsion Laboratory Bimanual, hand-anchored interfaces for ProtoSpace; Leap Motion hand tracking for HoloLens.

Earlier

Education
MA in Design for Interactions Carnegie Mellon University 2016–2017
Education
BA in Liberal Arts St. John’s College, Santa Fe 2011–2015